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12 changes: 11 additions & 1 deletion gameblocks/modules/gameplay/SnakePlay.js
Original file line number Diff line number Diff line change
Expand Up @@ -33,9 +33,11 @@ function clonePlayer(player) {
}

function createPlayer({ playerId, segments }) {
const nextSegments = cloneCells(segments);
return {
playerId,
segments: cloneCells(segments),
segments: nextSegments,
initialSegments: cloneCells(nextSegments),
alive: true,
};
}
Expand Down Expand Up @@ -63,6 +65,14 @@ export class SnakePlay {
player.segments = cloneCells(segments);
}

reset() {
this.items.clear();
for (const player of this.players.values()) {
player.segments = cloneCells(player.initialSegments);
player.alive = true;
}
}

addItem({ cell, growth = 1 }) {
const nextItem = {
cell: cloneCell(cell),
Expand Down
36 changes: 36 additions & 0 deletions gameblocks/modules/gameplay/SnakePlay.test.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,36 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import { SNAKE_DEATH_REASONS, SNAKE_PLAY_EVENTS, SnakePlay } from './SnakePlay.js';

test('reset restores players and clears items', () => {
const play = new SnakePlay({ minRight: 0, maxRight: 7, minForward: 0, maxForward: 7 });
play.addPlayer({
playerId: 'a',
segments: [
{ right: 2, forward: 2 },
{ right: 2, forward: 1 },
],
});
play.addItem({ cell: { right: 4, forward: 4 }, growth: 1 });
play.movePlayer({
playerId: 'a',
segments: [
{ right: 9, forward: 2 },
{ right: 2, forward: 2 },
],
});
const events = play.step();
assert.equal(events[0].type, SNAKE_PLAY_EVENTS.PLAYER_DIED);
assert.equal(events[0].reason, SNAKE_DEATH_REASONS.WALL);
assert.equal(play.getPlayerState('a').alive, false);
assert.equal(play.getItemState().length, 1);

play.reset();
const restored = play.getPlayerState('a');
assert.equal(restored.alive, true);
assert.deepEqual(restored.segments, [
{ right: 2, forward: 2 },
{ right: 2, forward: 1 },
]);
assert.equal(play.getItemState().length, 0);
});