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Changelog from most recent patch

Dragon edited this page Jan 7, 2019 · 14 revisions

ProGMod R2 B3 (7-1-19)

Marines:

- Increased phase gate minimum phase time to 0.3 seconds
- Slightly decreased railgun spread
- Decreased jetpack acceleration and slightly increased fuel usage
- Decreased railgun exo fuel usage rates
- Reverted Gas grenades to Armor only damage, and 50 damage/second
- Increased MG weight from 0.4 to 0.46 (Slightly lowers movespeed with MG)

Aliens:

- Increased Fade base health from 300 to 350
- Drifter health increased from 150 to 250
- Drifters will now be healed by the hive
- Crag/Shift/Shade eHP increased from 1200 to 1400 when fully 'grown'
- NutrientMist now gives 33% sustenance per use
- Sustenance now increases & decays at a constant rate, takes 2 minutes to go from 100% to 0%
- Structures now start at 0% sustenance
- Armor now heals at double the rate of health again (Same as vanilla)

Onos:

- Onos Charging sensitivity reduction removed
- Lowered delay between charges from 1 to 0.25 seconds
- Lowered time to accelerate to full charge speed from 0.5 to 0.25 seconds
- Increased charge energy cost from 20 to 30/second
- Increased base health from 850 to 900
- Gore now deals 75 damage
- Gore damage type changed to QuadStructural

Bug Fixes:

- Fixed crush HUD icons overwritting movement icons
- Fixed purchasing second/third upgrades costing the same as purchasing all 2/3 at once, instead of just the cost of the new upgrade
- Fixed 'Producing' text showing in spectating during construction
- Fixed another occurence of lingering infestation :<

Misc:

- Spectators can now see maturity levels on alien structures
- Updated tech maps for both teams
- Updated and added alert messages for tech researches

ProGMod R2 B1 (5-1-19)

Alien:

- Lerk spikes spread reduced from 4 to 2.8
- Gorge tunnel research cost reduced from 20 to 10 tRes
- Offensive, Defensive & Movement trait researches reduced from 20 to 10 tRes
- Skulk armor increased from 5 to 10
- Lerk health increased from 190 to 200
- Lerk armor increased from 20/80 to 30/90
- Crag/Shift/Shade health increased from 1000 to 1200
- Mist moved to a global alien commander ability
- Added shift active and drifter abilities to commander assist menu to ease use

Marine:

- Extractor armor reduced by 200
- HeavyMachineGun damage reduced from 14 to 13
- Enabled DualRailgun

Misc:

- Removed view angle logging/fix

ProGMod R2 B1 (5-1-19)

Alien:

- Swapping an upgrade now takes an additional 2 seconds
- Lerk gestate time lowered from 15 to 10
- Fade gestate time lowered from 25 to 13
- Onos gestate time lowered from 30 to 16

- Skulk armor lowered from 10/40 to 5/35 (base/full carapace)

- Hydra health/armor changed to 650/100 (No longer matures)

- Harvester armor changed from 10/200 to 200/300

- Hive now heals 6%/s, up from 4% previously.  (Vanilla is 8%)

- Adrenaline reworked:
	- Below rates are for 3 Spurs
	- Skulk rate is an additional 60% energy regen
	- Gorge rate is an additional 45% energy regen
	- Lerk rate is an additional 90% energy regen
	- Fade rate is an additional 150% energy regen
	- Onos rate is an additional 120% energy regen
	
- Parasite duration lowered from 44 to 30
- Spit damage type changed to Normal
- Spores damage type changed to Normal
- Spores damage increased from 15 to 20/s
- Stomp damage type changed to normal from heavy
- Fade swipe damage changed from structuresonlylight to Puncture
- Lerk has an additional upgrade called 'Healing Roost'
	- When roosting, lerks will regain 5 hp/s
- Lerk model rotation slightly restricted

- Traits changed to be 'Movement', 'Defensive', 'Offensive'
- Movement Traits:
	- Research costs 20 tRes
	- Requires Movement Trait upgrade and Spurs to be built
	- Celerity & Adrenaline
	
- Defensive Traits:
	- Research costs 20 tRes
	- Requires Defensive Trait upgrade and Shells to be built
	- Carapace & Regeneration
	
- Offensive Traits:
	- Research costs 20 tRes
	- Requires Offensive Trait upgrade and Veils to be built
	- Aura & Crush
	
- The amount of traits that can be equipped is controlled by two new researches
- One trait can be equipped at the start
- There are two new researches which each grant an additional trait slot

- Aliens need to research the respective trait types on the hive

- Shift energy regain rate is 4 energy/s passively, 10 energy/s when using energize.

- Hallucination now requires the Offensive Traits research

- Enzyme now requires the Movement Traits research

- Echo reworked to require the individual structure to be targetted first
- Echo is now cast from the Drifter
- Hives can now be echoed for 50 tRes
- Echo now has an effect triggered at the destination when something is being teleported in

- Drifters now build from the Hive
- Drifters take 3 seconds to build

- Maturity is now Sustenance
- Nutrient Mist is now single target, and increases structure sustenance only.
- Nutrient Mist increases sustenance, can be stacked up to 3 times.
- Structure sustenance also now passively decreases, requiring structures to be regularly misted to maintain the benefits
- Nutrient Mist costs 1 tRes

- Crag & Shift passives/actives scale with the sustenance level
- Shade gains a detection passive above 80% sustenance
- Whip gains bombard above 80% sustenance

- Drifters now have a Parasite Cloud ability
- The cloud will be shot out from the drifter towards the target location
- As the cloud moves, it will parasite (2/s duration) nearby Marines, enabling the commander to scout ahead
- Parasite cloud costs 3 tRes
- Parasite cloud requires the Defensive Traits research

Marine:

- Exo base armor increased to 400
- Exos gain 40 extra armor per level, up from 30
- Exos cannot be welded

- Dual Minigun & Dual Railgun cost increased from 30 to 35 pRes

- Exos have improved thrusters which use shared energy pool
- Exos can now self-repair when out of combat, at the cost of energy

- Exo upgrade enabled, grants damage reduction Shield which uses energy

- Minigun damage lowered from 10 to 6
- Minigun can now shoot for longer
- Minigun bullet size now more closely matches MG

- Railgun changed to a 'Railgun Shotgun'
- Railgun deals 20 damage per pellet, fires 4 pellets
- Railgun has 6 ammo each arm by default, regains 1 ammo every 2.5 seconds
- Railgun bullet size now matches shotgun
- Railgun has damage falloff ala the shotgun

- Jetpack max speed increased from 10.5 to 12
- Jetpack max speed cannot be exceeded anymore
- Jetpack uses fuel much more rapidly, but recharges a bit faster as well
- Jetpack has better air control when not actively 'jetpacking'

- Mine damage type changed to normal

- Welder damage type changed to normal

- Flamethrower damage increased from 16 to 18
- Flamethrower range increased from 5/8 to 8/10

- Cluster grenades now set things on fire for 2 seconds
- Cluster grenade damage type changed to structural

- Pulse grenade damage increased from 110 to 120

- Gas grenade damage lowered from 50 to 40/s
- Gas grenades now deal normal damage

- Nano armor now heals 5 armor per second

- ARC damage type changed to structuresonly

- Mine research time lowered from 45 to 20
- Grenade research time lowered from 45 to 30
- Flamethrower upgrade cost reduced from 15 tRes to 10 tRes
- Flamethrower upgrade research time lowered from 60 to 30

- Shotgun upgrades research times lowered from 60/120 to 30/60
- MG upgrades research times lowered from 60/120 to 30/60

- GrenadeLauncher research time lowered from 60 to 30
- Jetpack research cost lowered from 25 to 20 tRes
- Jetpack research time lowered from 90 to 60

- Jetpack upgrade research time lowered from 120 to 90

- Exo upgrade research time lowered from 60 to 30

- ARC research times lowered from 60/120 to 30/60
- ARC build time increased from 7 to 10 seconds
- ARC Robotics Factory upgrade cost increased from 5 to 15
- ARC Robotics Factory upgrade time increased from 20 to 30

- Adjusted medpack/ammopack drops and order issuing to limit early scouting abilities

- Ghost structures should only return 75% of the cost when poofed

MISC:

- Added logging to potentially identify camera angle resets (Check for Mouse Reset! in console)
- Added binding for commander to toggle health bars being visible on all friendlies (Default H)
- Hopefully fixed some lingering infestation issues

Previous changelogs are archived on their respective sub pages:

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