Easiest way to use Epic Online Services in Godot 4.2+ (EOSG) (includes demo project)
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Updated
Sep 20, 2026 - C++
Easiest way to use Epic Online Services in Godot 4.2+ (EOSG) (includes demo project)
An example implementation binding the Microsoft GDK, XBOX Services, PlayFab and GameInput to Godot 4. Provides GDExtension and Game references for shipping on XBOX on PC.
A template used for quickly setting up new Godot 4 C# games that features ENet multiplayer, visual in-game debugging and more.
An ever expanding Godot C# game dev library to be used across several game projects
Addon which adds a asset placement library in the bottom of the editor, that allows libraries(folders) of objects to be added, going to the library then allows you to preview and place them using various of additional tools like snapping to grid or other objects + ability to create array or scatter grids based on the object.
Open-source race engineer simulator driven by real-time vehicle dynamics. Drive the strategy, not the car. AI executes. Physics punishes.
Source code for the game Orc Clash 2D, created using the Godot engine.
Experiments with Godot engine.
A comprehensive solution for handling touch and gesture inputs in Godot Engine using C#. The InputEventGestureHandler class provides high-level gesture detection and emits events for various touch gestures such as taps, swipes, pinches, twists, and more.
Nano Brawl is an arcade game where you control a nanobot battling through diverse arenas, leveraging power-ups to overcome unique enemies and bosses. This is being built in Godot Engine 4 with C#
Unity-like inspector headers for Godot 3 implemented as a C# plugin
Architecture-focused navigation and lightweight C# workflow tools for Godot. Organize scripts, scenes, systems, and folders independently of the FileSystem, with optional formatting and namespace refactoring. The long-term goal is to evolve System Explorer into a lightweight C# IDE inside Godot.
Godot 3.4.4 C# plugin for importing models directly from Blender as PackedScene resources
A test project that implements entity flocking + steering behaviour. Made in Godot 4 (C#).
GameFrameX UI FairyGUI — FairyGUI adapter for the GameFrameX UI system. Provides FairyGUI-native form instantiation (UIPackage.CreateObject), GComponent-based UI groups with GRoot integration... | GameFrameX UI FairyGUI — GameFrameX UI 系统的 FairyGUI 适配器。提供 FairyGUI 原生窗体实例化(UIPackage.CreateObject)、基于 GComponent 的 UI 分组与 GRoot 集成、…
GameFrameX Web — Godot HTTP request management package. Provides async GET and POST operations with string or byte array responses, support for query strings, custom headers, form data, and ra... | GameFrameX Web — Godot HTTP 请求管理功能包。提供异步 GET 和 POST 操作,支持字符串或字节数组响应,支持查询字符串、自定义请求头、表单数据和原始字节负载,以及基础/全局请求配置(自动追加请求头、查询参数、表单数据)和可配置超时。
GameFrameX Scene — Godot scene management package built on YooAsset. Handles async scene loading/unloading with configurable LoadSceneMode, progress tracking, active-scene ordering system, aut... | GameFrameX Scene — 基于 YooAsset 的 Godot 场景管理功能包。处理异步场景加载/卸载,支持可配置 LoadSceneMode、进度追踪、活跃场景排序系统、自动相机刷新,以及场景状态变更的事件通知。
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