EVA Storage design doc - #656
Conversation
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Centralized EVA storage is a half-baked concept given:
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I don't think "EVA Storage isn't near exterior airlocks" is necessarily a problem? Though I could see the convenience of stations instead having their exterior airlocks incorporate a "mini" EVA Storage (i.e 1-2 suit storages, oxygen/nitrogen cans, maybe magboots/mini-jetpacks). That'd require a lot of mapping changes to implement, though; adjusting the contents of the existing EVA Storage rooms would be much easier to implement. I think the centralized system also has the advantage of making it easier to tell when a theft happens; if "good" EVAs (rather than emergency EVAs) were something you could grab from the random airlock buried in the depths of maints, there'd be no risk to stealing them.
This is mostly a problem of emergency EVAs being absolutely everywhere on the station + being basically as good for regular crew (who don't mind the speed penalty as much as, like, security would). |
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looks good man |
@Emisse slight clarification I'd like from you specifically: this design doc says that EVA Storage should be Command/External access, but you've said regarding #45219 that you'd like EVA Storage to be HoP access. Which is preferred? I'll note that my preference would be for Command/External for the reasons mentioned in the current version of this design doc, plus most maps already use one or the other anyway so it's less disruptive to existing maps to change it to use either. |
This doc details the purpose of the EVA Storage room, how it should generally be designed, and what items it should typically contain.
Consider this a companion to space-wizards/space-station-14#41416. Despite EVA Storage being mapped on every station, it's frustratingly inconsistent across stations. Some stations let anyone with Externals go into it, some are Command-only, some are Command or External, some are only the Head of Personnel specifically. Accesses aside, there's also other weird consistencies, like Box having weird departmentally-locked closets containing single hardsuits and Oasis including full jetpacks and grappling hooks. I think if we're going to map this room on every station we should have a consistent guideline for how it should be mapped.
This is my first time making a design doc so feedback is appreciated.