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Triangulum — Generative triangle art with celestial aesthetics. Each refresh creates a cosmic landscape of magical triangles, glowing planets, frost particles, and arc patterns. Preview on apparel.

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Triangulum — Generative Art

A seed-based generative system for triangle-arc compositions.
A reproducible catalogue of computational constellation studies.


What is this?

Triangulum is a generative design system that takes the triangle as its fundamental unit. Seventeen triangle-arcs radiate from the centre at graduated diameters — their size, colour, and stroke weight drifting with position. Behind them, a 5×5 grid carries two counter-layers: white frost particles scattered like stars, and a set of glowing triangle-planets, each with its own haloed glow.

Every artwork in this catalogue is defined by a single numeric seed. The same seed always produces the identical composition — making each piece traceable, reproducible, and licensable across textile, print, and apparel applications.

Named for the small northern constellation, Triangulum reframes radiating geometry as a textile.


Live

🌐 View the catalogue →


The System

The generator combines three layers:

Layer Description
Triangle-arcs 17 triangles drawn at graduated diameters around a common centre — each arc is a stack of 32 thin triangles.
Frost grid A 5×5 lattice of white triangle particles, scattered across the canvas.
Planets A 5×5 grid of triangle-planets, each with a radial gradient fill and a concentric triangle glow.

All three layers are driven by the same seed, ensuring deterministic output.

Parameters

  • Grid — 5 columns × 5 rows
  • Arcs — 17 triangle-arcs, graduated from 16% of canvas to nearly full width
  • Arc layers — 32 triangles per arc, colour-lerped along the arc's length
  • Triangle-orb size — canvasSize / 40 to canvasSize / 13
  • Planet size — canvasSize / 16 to canvasSize / 6.4
  • Frost particle size — canvasSize / 200 to canvasSize / 130
  • Arc palette — 5 tones, each randomised RGB
  • Star palette — 5 tones, each randomised RGB
  • Planet palette — 5 tones, each randomised RGBA

Structure

Triangulum/
├── index.html              ← Full catalogue (single-file)
├── images/
│   ├── fav.svg
│   ├── triangulum-tote.png
│   ├── triangulum-cushion.png
│   └── ...
├── Triangulum.jpg          ← Apparel mockup
└── README.md

The entire project is contained in a single index.html — no build step, no framework. The only external dependency is p5.js (loaded from CDN), which drives the exact sketch pipeline.


Features

  • Seed-based generation — every composition is deterministic and reproducible
  • Live animation — the plate runs continuously; the cover and framed plate auto-stop after 30 seconds
  • Live catalogue — cover, statement, plate, surfaces, process, archive, commission sections
  • Multiple surfaces — print, scarf, textile, wallpaper — all rendered from the same seed
  • Archive of 8 seeds — click any plate to load it into the main view
  • PNG export — download the current frame of the plate directly from the browser
  • Keyboard shortcuts — R for new seed, S to save
  • Legal modal — licensing, terms, and credits built in
  • Responsive — works on desktop, tablet, and mobile
  • Mobile-first navbar — horizontally scrollable with fade hint

Usage

Generate a new composition

Click New Seed or press R.

Download the current frame

Click Download or press S.

Load a seed from the archive

Click any plate in the Archive section.


Color System

Every composition is drawn from four seeded palettes, each built at setup time:

Palette Size Range
Arc colours 5 tones Bounded RGB, biased toward warm / bright mid-tones
Star colours 5 tones Bounded RGB, biased toward high contrast
Planet colours 5 tones Bounded RGBA with seeded alpha
Background Per-frame drift RGB noise, near-black, low alpha

Each arc draws its colour from a pair of arc-palette entries, lerped across the 32 layers. Each planet draws from the planet palette based on its grid position ((row + col) % 5). Same for the triangle-orb grid, drawn from the star palette.

Because the palettes are all seeded, no two compositions share the same rhythm of colour.


Technical Notes

  • p5.js drives the composition. The triangle primitive, triangle-arc layering, and radial gradient fills all use p5's native functions.
  • Seeded randomness for structural parameters uses a Lehmer LCG.
  • Live plate — 30fps, continuously animating.
  • Cover and framed plate — 20fps, freeze after 30 seconds of animation.
  • Frozen stills — the four surface swatches and eight archive thumbnails run for a small number of frames (6 and 5 respectively), then freeze. Because the background drift is per-frame, this captures a representative moment.
  • Off-screen pause — an IntersectionObserver calls noLoop() on live instances that scroll out of view.
  • prefers-reduced-motion respected.

About

Triangulum is a project by Reyhaneh Daneshdoost — an Iranian-born artist working at the intersection of classical textile logic and generative systems.

The work begins with a simple observation: the woven surface — repetitive, mathematically structured, infinitely variable — has always been a form of computation, long before computers.

Triangulum is an attempt to render that logic visible.

A triangle is the simplest closed form — and yet nothing closes cleanly.


Licensing

All compositions are seed-documented and available for licensing across textile, surface, and apparel applications.

For commercial use, custom editions, or exclusive rights:

📧 reyhanehdaneshdoost@gmail.com

See the Licensing section in the live catalogue for details.


Links


Credits

Design & Generative System
Reyhaneh Daneshdoost

Typefaces
Cormorant Garamond · DM Mono

Edition
Triangulum — Autumn 2026


Generative Triangle-Arc
© Reyrove Studio · All compositions reproducible by seed

About

Triangulum — Generative triangle art with celestial aesthetics. Each refresh creates a cosmic landscape of magical triangles, glowing planets, frost particles, and arc patterns. Preview on apparel.

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