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There's a bug with your 3D models, though it might just be a feature of your mod. I'd appreciate it if you could add or fix it. #500
There’s a resource pack called Fresh Animation, and there’s another one called FA: Player, also from the same developer as Fresh Animation. I think you’re familiar with these two resource packs. They add their own animations, and your 3D models don’t follow those animations at all—you can immediately see the desynchronization, since your 3D models are moving according to Minecraft’s vanilla animations.
Version: 26.1.2 Fabric
Thank you; I’d appreciate it if you could reply to my message.
Steps to reproduce
Just run around, walk around, and jump around with the FA: Player mod, and you'll immediately notice the desync.
Duplicate of #464. This isn’t an issue with Artifacts itself, but rather with how Entity Model Features (EMF) models are rendered in 26.1. Artifacts copies the transformations from the player model to the artifact model so that each part of the artifact model correctly follows the corresponding body part.
For some reason, EMF adds its own model parts and hides the vanilla ones. Transformations applied to these new EMF model parts aren’t transferred back to the vanilla model, which causes the artifact model to render incorrectly.
Activity
ochotonida commentedon Aug 21, 2026
Duplicate of #464. This isn’t an issue with Artifacts itself, but rather with how Entity Model Features (EMF) models are rendered in 26.1. Artifacts copies the transformations from the player model to the artifact model so that each part of the artifact model correctly follows the corresponding body part.
For some reason, EMF adds its own model parts and hides the vanilla ones. Transformations applied to these new EMF model parts aren’t transferred back to the vanilla model, which causes the artifact model to render incorrectly.