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Merge master into multiplayer - #33
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* Added a basic Android APK build * Addressed Android build integration review * Use the hosted SDK manager path * Applied Android review cleanup * case insensitive path to external files * Update Tempest * Update Tempest * cleanups --------- Co-authored-by: Try <try9998@gmail.com>
Resolve the CMakeLists.txt conflict by keeping both the multiplayer test targets and upstream's Android APK target. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01B8saeyNHhzeSwDffAyu2Bx
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Requested by Mateusz · project thread
Before:
multiplayerwas 11 commits behind the fork'smaster(c23ba0e, same as Try/OpenGothic master).After:
multiplayerhas those upstream changes: basic Android APK integration (Try#1001, with a newandroid-arm64CI job),ai_readyspellonly runs when the npc has the spell (Try#1003), async world loading in the editor, graphics options moved, Tempest updates, AppVeyor removed.This PR comes from a branch instead of straight from
masterbecauseCMakeLists.txtconflicted:multiplayeradded its test targets in the same place upstream added the Android APK target.How: merge commit of
masterintomultiplayer. The conflict is resolved by keeping both blocks: the multiplayer tests block, then theif(ANDROID) add_android_apk(...)block. Everything else merged automatically.🤖 Generated with Claude Code
https://claude.ai/code/session_01B8saeyNHhzeSwDffAyu2Bx
Generated by Claude Code