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Merge master into multiplayer - #33

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maxis27 merged 12 commits into
multiplayerfrom
claude/project-thread-cc4kdw
Oct 8, 2026
Merged

maxis27 merged 12 commits into
multiplayerfrom
claude/project-thread-cc4kdw

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@maxis27 maxis27 commented Oct 8, 2026

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Requested by Mateusz · project thread

Before: multiplayer was 11 commits behind the fork's master (c23ba0e, same as Try/OpenGothic master).

After: multiplayer has those upstream changes: basic Android APK integration (Try#1001, with a new android-arm64 CI job), ai_readyspell only runs when the npc has the spell (Try#1003), async world loading in the editor, graphics options moved, Tempest updates, AppVeyor removed.

This PR comes from a branch instead of straight from master because CMakeLists.txt conflicted: multiplayer added its test targets in the same place upstream added the Android APK target.

How: merge commit of master into multiplayer. The conflict is resolved by keeping both blocks: the multiplayer tests block, then the if(ANDROID) add_android_apk(...) block. Everything else merged automatically.

🤖 Generated with Claude Code

https://claude.ai/code/session_01B8saeyNHhzeSwDffAyu2Bx


Generated by Claude Code

Try and others added 12 commits October 3, 2026 19:14
* Added a basic Android APK build

* Addressed Android build integration review

* Use the hosted SDK manager path

* Applied Android review cleanup

* case insensitive path to external files

* Update Tempest

* Update Tempest

* cleanups

---------

Co-authored-by: Try <try9998@gmail.com>
Resolve the CMakeLists.txt conflict by keeping both the multiplayer
test targets and upstream's Android APK target.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01B8saeyNHhzeSwDffAyu2Bx
@maxis27 maxis27 self-assigned this Oct 8, 2026
@maxis27
maxis27 merged commit 8087e7c into multiplayer Oct 8, 2026
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5 participants