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A Cross-Platform Network Framework For Unity That Utilizes Multithreading

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EZNetworking

Henry Oliver

A Cross-Platform Network Framework For Unity That Utilizes Multithreading

Project Goals

To make a framework that can be intergrated with projects easily and work on multiple platforms out of the box

What the Project Can Currently Do

  • Performs Handshake
  • Custom Send Packet Rate Per Object
  • Object Ownership
  • Object Transform Synchronization
  • Object Rigidbody Synchronization
  • Custom Lerping Object Transform Synchronization
  • Object Transform Midgame Catchup
  • Sending Custom Commands To All Players
  • Sending Custom Commands To A Specific Target
  • Timeout Handling

About

A Cross-Platform Network Framework For Unity That Utilizes Multithreading

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