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fix: hybrid prefab component gating and distributed authority rejection - #4184

Merged
NoelStephensUnity merged 8 commits into
develop-3.x.xfrom
fix/hybrid-prefab-component-gating
Oct 7, 2026
Merged

NoelStephensUnity merged 8 commits into
develop-3.x.xfrom
fix/hybrid-prefab-component-gating

test: remove BehaviourIdsMatchOnAllPeers

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Codecov GitHub.com / codecov/project succeeded Oct 7, 2026 in 0s

78.17% (-0.03%) compared to 0d50be1

View this Pull Request on Codecov

78.17% (-0.03%) compared to 0d50be1

Details

Codecov Report

Attention: Patch coverage is 37.50000% with 10 lines in your changes missing coverage. Please review.

Files with missing lines Patch % Lines
...gameobjects/Runtime/Configuration/NetworkPrefab.cs 10.00% 9 Missing ⚠️
...meobjects/Runtime/Spawning/NetworkPrefabHandler.cs 0.00% 1 Missing ⚠️
@@                Coverage Diff                @@
##           develop-3.x.x    #4184      +/-   ##
=================================================
- Coverage          78.19%   78.17%   -0.03%     
=================================================
  Files                153      153              
  Lines              26272    26286      +14     
=================================================
+ Hits               20544    20549       +5     
- Misses              5728     5737       +9     
Files with missing lines Coverage Δ
...objects/Runtime/Components/NetworkRigidBodyBase.cs 41.35% <100.00%> (+0.24%) ⬆️
...gameobjects/Runtime/Components/NetworkRigidbody.cs 100.00% <ø> (ø)
...meobjects/Runtime/Components/NetworkRigidbody2D.cs 0.00% <ø> (ø)
...gameobjects/Runtime/Components/NetworkTransform.cs 88.75% <ø> (ø)
...gameobjects/Runtime/Configuration/NetworkConfig.cs 63.12% <ø> (ø)
...ameobjects/Runtime/Configuration/NetworkPrefabs.cs 81.81% <100.00%> (+0.17%) ⬆️
...netcode.gameobjects/Runtime/Core/NetworkManager.cs 79.97% <ø> (ø)
....netcode.gameobjects/Runtime/Core/NetworkObject.cs 75.31% <ø> (ø)
...meobjects/Runtime/Spawning/NetworkPrefabHandler.cs 66.66% <0.00%> (ø)
...gameobjects/Runtime/Configuration/NetworkPrefab.cs 64.10% <10.00%> (-5.06%) ⬇️
Components Coverage Δ
com.unity.netcode.gameobjects 78.17% <37.50%> (-0.03%) ⬇️

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