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fix: hybrid prefab component gating and distributed authority rejection - #4184
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NoelStephensUnity merged 8 commits intoOct 7, 2026
Merged
Codecov GitHub.com / codecov/project
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Oct 7, 2026 in 0s
78.17% (-0.03%) compared to 0d50be1
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78.17% (-0.03%) compared to 0d50be1
Details
Codecov Report
Attention: Patch coverage is 37.50000% with 10 lines in your changes missing coverage. Please review.
| Files with missing lines | Patch % | Lines |
|---|---|---|
| ...gameobjects/Runtime/Configuration/NetworkPrefab.cs | 10.00% | 9 Missing |
| ...meobjects/Runtime/Spawning/NetworkPrefabHandler.cs | 0.00% | 1 Missing |
@@ Coverage Diff @@
## develop-3.x.x #4184 +/- ##
=================================================
- Coverage 78.19% 78.17% -0.03%
=================================================
Files 153 153
Lines 26272 26286 +14
=================================================
+ Hits 20544 20549 +5
- Misses 5728 5737 +9 | Files with missing lines | Coverage Δ | |
|---|---|---|
| ...objects/Runtime/Components/NetworkRigidBodyBase.cs | 41.35% <100.00%> (+0.24%) |
⬆️ |
| ...gameobjects/Runtime/Components/NetworkRigidbody.cs | 100.00% <ø> (ø) |
|
| ...meobjects/Runtime/Components/NetworkRigidbody2D.cs | 0.00% <ø> (ø) |
|
| ...gameobjects/Runtime/Components/NetworkTransform.cs | 88.75% <ø> (ø) |
|
| ...gameobjects/Runtime/Configuration/NetworkConfig.cs | 63.12% <ø> (ø) |
|
| ...ameobjects/Runtime/Configuration/NetworkPrefabs.cs | 81.81% <100.00%> (+0.17%) |
⬆️ |
| ...netcode.gameobjects/Runtime/Core/NetworkManager.cs | 79.97% <ø> (ø) |
|
| ....netcode.gameobjects/Runtime/Core/NetworkObject.cs | 75.31% <ø> (ø) |
|
| ...meobjects/Runtime/Spawning/NetworkPrefabHandler.cs | 66.66% <0.00%> (ø) |
|
| ...gameobjects/Runtime/Configuration/NetworkPrefab.cs | 64.10% <10.00%> (-5.06%) |
⬇️ |
| Components | Coverage Δ | |
|---|---|---|
| com.unity.netcode.gameobjects | 78.17% <37.50%> (-0.03%) |
⬇️ |
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