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After the rocket launch game has been play tested further, we should address any issues.
Definition of Done
Launch time should start at 30 seconds
We should decide on how the gazeTolerance / launch time changes between games (adaptive difficulty). E.g.:
Should it increase continuously or in steps?
What should be the min / max values?
Do you want some measure of 'success' in the game? Currently difficulty increases with every complete game regardless of how the player performed.
Do you want 'streaks', as most of the other games have? E.g. they have to perform well on 3 games in a row to have the difficulty increase
How to save this into the save data? For other games, adaptive level is an integer that increases by 1 per upgrade
Decide what to do with the gaze crosshair. Should it be removed (or hidden)? Or should it be changed so there's still some visual indication of where the gaze is, but it doesn't obscure the countdown numbers. (see comment on issue)
Decide whether the gaze tolerance should be slightly larger than the displayed target on screen (see comment on issue)
Removing the gaze crosshair and highlighting the number box when your gaze is on target will be useful
if the player is struggling perhaps we can pause/intervene in some way to make sure that they know what they need to do e.g. alien appears and gives you the instruction again so that you're not nodding when you should be shaking etc.
We want to reduce the gaze steadiness time before the game responds to a steady gaze
Requested changes are implemented, apart from instructions to reapear - as we don't have a consensus on how that should work.
Michael double check if this is complete.
Changes are included in the current PR
Activity
mmcleod89 commentedon May 18, 2026
MonikaSvata commentedon Sep 14, 2026
Requested changes are implemented, apart from instructions to reapear - as we don't have a consensus on how that should work.
Michael double check if this is complete.
Changes are included in the current PR