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In mod
Npc_ExchangeRoutineis called in zs loop of daily routine and player state is immediately updated but not for non-routines states likeZS_Attack. Basically the same behavior we observed for routine end times. Git blame showedNpc_ExchangeRoutineused to be an immediate routine change but caused trouble withZS_Talk.I made the check for non-routine a function and added some extra checks to have more robustness. Old line is left as last decider.
currentTarget==nullptrseems useful to track other states likeZS_ObservePlayerbut actually don't know what's the difference betweenisTalk()andoutputPipe->isFinished().