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Starling 2 #145

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@teotigraphix

Just curious as when Starling 2 rolls out and Feathers, will this be compatible then?

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  1. IonSwitz commented on Feb 8, 2016

    @IonSwitz
    Member

    I have started to look into rudimentary support for Starling 2.0, but it is not likely to be fully supported, no, unless I get help to implement it. To make it really good, I would have to spend time that I currently do not have.

    I will do my best, however.

  2. teotigraphix commented on Feb 8, 2016

    @teotigraphix
    Author

    Totally understand. It was more that I have some apps I am releasing that use feathers 100% and was looking into using the drawing api. But when feathers updates, he is requiring 2.0 so I guess I will have to wait.

    If I knew more about the low level of starling I would gladly help get it going but I don't think I know enough to be of help right now.

  3. 22Round commented on Mar 2, 2016

    @22Round

    +1

  4. zenrobin commented on Mar 2, 2016

    @zenrobin

    We fell in love with this extension when we first found it. Used RoundedRectangles all over the place, and still use it to draw some interesting shapes dynamically.

    But beyond that, we didn't touch the rest of the functionality. Perhaps a survey of what people use most is in order. That way, we can identify the best features of this extension that are wholesale missing from Starling.

    Also, for what it's worth, we ended up having major lost context issues with RoundedRectangle. Couldn't find a reliable way around it (especially on android). So we went with a set of scale 9 oval textures instead. They don't take much texture space and can be scaled to whatever size necessary with minimal quality sacrifice. We have oval outlines too to replace the need for strokes. The textures are all white -- we use starling color tinting to customize as needed.

    Would love to know how others are using the extension and whether there are other Starling workarounds (because IonSwitz is very busy!!)

  5. teotigraphix commented on Mar 2, 2016

    @teotigraphix
    Author

    I ended up using the native Flash Graphics API and with Feathers I have invalidation. So in some of my really complex sequencers, I needed dynamic but "static" backgrounds of grids and such. So I just end up drawing all my new assets during a change for the component and create an atlas using Bitmap data draw(), then load those textures into Feather's Scale9 or Image components.

    This seems to work really well performance wise, I am only drawing on invalidation. I just needed something to work when I switch to Feathers 3 and Starling 2.

  6. IonSwitz commented on Mar 2, 2016

    @IonSwitz
    Member

    I am hoping that the problem with lost context issues now have been fixed. The Program cache wasn't being cleared out properly. If you have code that didn't work before stored away somewhere, please get the latest sources and try again.

  7. OneHalf3544c commented on May 5, 2016

    @OneHalf3544c

    +1

  8. IonSwitz commented on May 5, 2016

    @IonSwitz
    Member

    Thanks for the support and desire to get this updated to 2.0, but I simply do not have the time. I don't know of anyone else of the maintainers of this extension who have the time either. This is very unfortunate, and I am really sorry about this.

  9. joefaron commented on May 7, 2016

    @joefaron

    That's not good for me.. 👎

  10. joefaron commented on May 7, 2016

    @joefaron

    For what it's worth.. was using it to also do rounded rectangles.. bye bye Shape()'s.

  11. matej-snivam commented on Aug 19, 2016

    @matej-snivam

    +1

  12. varadig commented on Sep 21, 2016

    @varadig

    +1

  13. piratejet commented on Sep 22, 2016

    @piratejet

    +1

  14. 16 remaining items

  15. teotigraphix commented on Dec 2, 2016

    @teotigraphix
    Author

    No problem, I didn't mean anything other than constructive. You have done a great thing with this code, thanks so much. Down the road I might get into it more to see if I can help, now that it's "into" Starling 2 code base.

  16. pautus commented on Dec 2, 2016

    @pautus

    @teotigraphix ;) this is a great plugin, good to have it back ! Hope we'll find great new features all togheter !

  17. 22Round commented on Dec 2, 2016

    @22Round

    @IonSwitz would be nice if you create new repository for starling2

  18. IonSwitz commented on Dec 2, 2016

    @IonSwitz
    Member

    @22Round Yeah, it would be nice. I agree that the current situation isn't awesome.

    Unfortunately, I am not a "owner" of the StarlingGraphics Organization here on GitHub, only a contributor, so I can't start a new Repository on the StarlingGraphics Organization page here: https://github.com/StarlingGraphics

    Maybe @robsilv or @jonathanrpace could bump me up to "owner" status, and I'd try to set it up.

    I could also start a second Organization to host it, but that seems just silly. :)

  19. IonSwitz commented on Dec 2, 2016

    @IonSwitz
    Member

    @pautus Have you tried doing any work with textures, and gotten it to work?

    Currently, I can't see them working when doing a textureFill...

  20. robsilv commented on Dec 3, 2016

    @robsilv
    Member

    @IonSwitz have upgraded you to an owner! :-)

  21. pautus commented on Dec 5, 2016

    @pautus

    @IonSwitz not i did not...it's also a matter of time here, end of the year will be very busy :/ I will check it as soon as possible.

  22. yooni126 commented on Dec 19, 2016

    @yooni126

    can we use GradientTexture in starling 2?

  23. IonSwitz commented on Dec 19, 2016

    @IonSwitz
    Member

    No textures are working, as far as I can see. So, no, not yet.

  24. yooni126 commented on Jan 4, 2017

    @yooni126

    How long we must stay to access all of features of this extenstion for starling 2?

  25. IonSwitz commented on Jan 4, 2017

    @IonSwitz
    Member

    I have no time to develop the Starling Graphics Extension further. If @pautus keeps working on it, that would be great, but as of now, I don't see that there will be any progress made here.

    Maybe Daniel will start working on it to integrate it into the main Starling framework, I know he has expressed a desire for it, but it seems unlikely.

  26. yooni126 commented on Jan 4, 2017

    @yooni126

    ok thank u :(

  27. pautus commented on Jan 27, 2017

    @pautus

    @IonSwitz @yooni126 I'm so sorry, i can't work on that part for now... :/ too much to manage. I'll try to take a look soon, but do you have a sample of code with textures please ?

  28. yooni126 commented on May 28, 2017

    @yooni126

    @pautus where are you?
    can u help us to upgrade this extension with all properties like gradiant to starling 2?

  29. pautus commented on Feb 27, 2018

    @pautus

    @yooni126 sorry guys have so much things to manage (personal and work)...do you have any code sample that is not working so i can make a quick check ?

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