add an option for players to enable a moving animation for player models in GUIs - #3
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Thanks @pilloewstin , I'm merging it and will soon release it in a new version. I don't think it will need to be changed too much |
Raconteur32
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Domain value type out of gui (atlas open question #3): 9 imports updated, 4 same-package gui usages gained the explicit import. No behavior change; layering allowlist tightened in the follow-up commit of layering-cleanup.
Raconteur32
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- changeskin allowlist drops gui.SkinType, gui.library.SkinRecords, gui.library.SkinLifecycle — gui.SkinUtils remains, documented as the one deliberate gui dependency (GPU upload) - the rule now ignores explicit same-package imports (they carry no layering information; surfaced by LibraryFacades after its move) - injection test: a reintroduced gui.SkinType import in changeskin fails the suite, green after revert - atlas refreshed: edges recounted, open questions #3/#4 closed, SkinUtils split recorded as the new candidate
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Feel free to change if the values or my implementation sucks. This PR is intended to replace #2.
French translations are missing, sorry.