Tech Lead and M.Sc. in Computer Science with 8+ years of experience building multiplayer, XR, and real-time 3D applications with Unity and Unreal.
I currently lead the development of a multiplayer educational platform, where I:
- architect and implement the full networking layer using NGO (Netcode for GameObjects) and RPCs
- manage CI/CD pipelines for Windows, macOS, and Oculus Quest 2/3
- operate a headless server on AWS EC2 for client communication and user allocation
- support the team through sprint leadership, technical decisions, internal tooling, and infrastructure
- built a modular 3D asset bundle library integrated with backend services to deliver class-specific content
I’m passionate about game development, simulators, serious games, XR, and scalable real-time systems.
- Languages: C#, C++, Python, Java, SQL
- Engines & XR: Unity, Unreal Engine, UGS, NGO, HoloLens, Oculus Quest
- Cloud & DevOps: AWS EC2, Docker, Azure DevOps, GitHub/GitLab/Bitbucket, CI/CD
- Data/ML: Pandas, NumPy, scikit-learn, Matplotlib
- Multiplayer architecture in Unity
- Cross-platform XR delivery pipelines
- Team leadership and engineering productivity
- LinkedIn: pedro-paulo-macêdo-neto
- Email: PedroPPMN@gmail.com


