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NostrGameEngine
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libJGLIOS
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Identify handheld iOS devices
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Identify handheld iOS device families
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Make iOS Native Image runtime initialization configurable
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Limit ANGLE depth16 fallback to iOS 12
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Accept successful Metal shader compilations with warnings
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Fix ANGLE iOS depth24 fallback
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Add iOS framebuffer configure hook
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Guard ANGLE Metal preserveInvariance
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Add legacy iOS OpenGLES backend
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force GLES3 in older iOS
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fix launcher
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fix metadata
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strengthen compatibility with compilers
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Updated ios<13 patch to fix also: (#3)
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fix unreachable return
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Add fallback for supportsFamily to support iOS < 13
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expose SDL_GetKeyFromScancode
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add instructions on how to trust developer
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Fix bundled libJGLIOS defaults loading from plugin scripts
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