A desktop cafe layout editor built with Unity.
Download a build from Releases and extract the archive.
- Linux: run
launch.sh. - Windows: run
BlueCafe.exe.
Select a compatible prepared asset folder in Settings. Game assets are supplied separately; see asset pack requirements. Unity Editor is not needed to run the app.
Blue Archive Asset Downloader can download original game bundles. Schale Archive's extraction guide describes another acquisition workflow; its Spine files are not a BlueCafe furniture pack.
Keep the original .bundle files. Use the included converter and setup guide to prepare a folder containing catalog.json, meshes and textures, then select that folder in BlueCafe's Settings. The converter reads local files; it does not download game content.
These are third-party resources, not official BlueCafe asset packs. Links and conversion code do not grant permission to acquire, use or redistribute game content. Use content only under the permissions applicable to it.
Open the project with Unity 6000.2.6f2 and the build support module for your platform.
See development instructions and Windows builds. Before changing the implementation, read the integration contracts and verification requirements.
BlueCafe is unofficial. Game content is excluded from the repository and downloads. See NOTICE.md for content rights and third-party licenses. No project-wide source license has been selected.