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KhronosGroup
SPIRV-Cross
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134
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Comfortable display density
Compact display density
MSL: Preserve negative zero in precise multiplication
#2704
·
Zheorgyan
opened
Oct 8, 2026
·
·
HLSL: Support cooperative matrices (SM 6.10 dx::linalg)
#2703
·
hmennen90
opened
Oct 7, 2026
Contributor
·
·
MSL: opt-in capture and replay of vertex outputs, PerVertexKHR and portable barycentric inputs
#2699
·
carbonimax
opened
Oct 3, 2026
·
·
MSL: Fix multiview view and instance indices of vertex shaders for tessellation
#2698
·
carbonimax
opened
Oct 3, 2026
·
·
MSL: Reject PerVertexKHR on input block members
#2697
·
carbonimax
opened
Oct 3, 2026
·
·
2
MSL: Honor explicit member Locations in flattened interface blocks
#2696
·
carbonimax
opened
Oct 3, 2026
·
·
MSL: Resolve interpolant access chains that start from another access chain
#2695
·
carbonimax
opened
Oct 3, 2026
·
·
HLSL: Support tessellation control (hull) shaders
#2694
·
hmennen90
opened
Oct 3, 2026
Contributor
·
·
HLSL: Support tessellation evaluation (domain) shaders
#2693
·
hmennen90
opened
Oct 3, 2026
Contributor
·
·
HLSL: Resolve gl_in[i].gl_Position in geometry shaders
#2692
·
hmennen90
opened
Oct 3, 2026
Contributor
·
·
MSL: Declare captured ClipDistance as a native array
#2691
·
carbonimax
opened
Oct 3, 2026
·
·
MSL: Pass the SampleMask input to helper functions by value
#2690
·
carbonimax
opened
Oct 3, 2026
·
·
Fix semantics on fragment block output structs
#2688
·
Duckonaut
opened
Sep 29, 2026
·
·
1
fix: msl bda convert utoptr aliasing
#2687
·
HopeSuffers
opened
Sep 26, 2026
·
·
1
MSL: Fix several mesh and task shader issues
#2686
·
dttdrv
opened
Sep 25, 2026
·
·
MSL: Add ray tracing pipeline support
#2663
·
dttdrv
opened
Aug 9, 2026
·
·
22
Complete MSL lowering for geometry shaders and transform feedback
#2654
·
minamorl
opened
Jul 23, 2026
·
·
2
Add explicit FLOAT32, INT32, and UINT32 to MSLShaderVariableFormat
#2639
·
alexdremov
opened
Jun 6, 2026
·
·
6
HLSL: Added support for tessellation control/evaluation shaders
#2604
·
xen2
opened
Feb 22, 2026
Contributor
·
·
6
MSL: Also handle signedness mismatches in fragment outputs.
#2562
·
cdavis5e
opened
Oct 24, 2025
Contributor
·
·
9
GLSL: Implement SPV_NV_cooperative_matrix2, SPV_NV_tensor_addressing.
#2529
·
theHamsta
opened
Aug 14, 2025
Contributor
·
·
21
[wip] MSL: Fix dynamically indexed pull interpolants
#2364
·
ncesario-lunarg
opened
Aug 15, 2024
·
·
7
Added support ccache for speedup compilation on Linux
#2267
·
GermanAizek
opened
Jan 17, 2024
·
·
4
Create a single CMake config package for all SPIRV-Cross targets
#2253
·
theblackunknown
opened
Jan 3, 2024
·
·
13
Support generating shader code to load vertices
#2204
·
etang-cw
opened
Sep 27, 2023
Contributor
·
·
13
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