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A More Aggressive Link PR - #2716

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SuddyN wants to merge 21 commits into
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@SuddyN

@SuddyN SuddyN commented Oct 13, 2026 •

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romfs.zip

TODO:

  • Dash Attack
    • Animation port from Theft's PR
    • Reduce max DACUS distance
    • Increase min DACUS distance
  • USmash
    • Animation port from Theft's PR
  • Fuse Arrow
    • Force other character's bombs to explode when Link is hit while fusing them (Young Link, Toon Link, Bowser Jr.)
    • Playtest various item interactions
  • USpecial
    • Reduce kill power
    • Improve linking consistency
    • Evaluate OOS
  • Bug Fixes
    • Buffering DSpecial item toss after DSpecial bomb pull sometimes causes normal item toss
    • DDD cannot spit out a fused arrow with NSpecial
    • Bomb Arrows may randomly end up on the opposite side of an opponent before exploding
  • Evaluate UAir hitbox
  • Balance review

Link

General

~ (*) Fixed the Hylian Shield not blocking projectiles while moving between crouching and standing

Jab 1

+ [+] Shifted the animation 1F forward
~ [=] Active: F5-8/F7-8 -> F5-7/F6-7
#     Effectively hits forward one frame earlier
+ [+] Jab Transition Frame: F9 -> F8
+ [+] FAF: F20 -> F19

Dash Attack

+ [+] Hylian Shield Active Frames: F7-14 -> F3-14
+ [+] Head, shoulder, and arm are now intangible from F3-6
~ (*) Fixed the bugged size of the Hylian Shield's projectile-invulnerable area
# The shield mechanic was held back by its bugged size and the hurtboxes extending past its range

Early
~ [/] Angle: 70 -> 60

Late
~ [/] Angle: 62 -> 60
- [-] Shield Damage: +3.0% -> 0.0%

Forward Tilt

+ [+] Increased the size of the tipper
- [-] Hitboxes are no longer transcendent

! (!) Added a late hitbox where sword hits the floor:
~     Active: F16-17
~     Damage: 13.0%
~     Angle: 41
~     BKB: 40
~     KBG: 90
# Helps it hit the ledge and improves the safety of the attack

Up Tilt

! [R] Split into early and late hits
- [-] Hitboxes are no longer transcendent

Early
~ [/] Moved the arm hitbox to the head
! [R] Active: F8 - F10
>>> Sourspot
!   [R] Angle: 70 -> 99
>>> Tipper
!   [R] Angle: 85 -> 105
~   [=] KBG: 115 -> 112
~   [/] Hitlag Multiplier: 1.0x -> 1.1x

Late
! [R] Active: F11 - F13
>>> Sourspot
~ [/] Angle: 70 -> 81
>>> Tipper
~   [/] Angle: 85 -> 87
~   [=] KBG: 115 -> 112
~   [/] Hitlag Multiplier: 1.0x -> 1.1x

Down Tilt

- [-] Hitbox Size reduced 0.5u
- [-] Hitboxes are no longer transcendent
- [-] Active: F10-12 -> F13-15

Arm/Hilt
+ [+] The hilt hitbox can now hit aerial opponents
- [-] Damage: 10.0/11.0% -> 9.0%
~ [/] Angle: 64/82 -> 78
! [R] BKB: 25/45 -> 55
! [R] KBG: 101/91 -> 80

Blade/Tip
- [-] Damage: 11.0%/12.0% -> 11.0%
+ [+] Angle: 82 -> 96
~ [/] BKB: 45/50 -> 55
~ [/] KBG: 91 -> 80

Forward Smash

Hit 1
- [-] Active: F16-19 -> F16-18

Hit 2
- [-] Hitboxes are no longer transcendent
~ [/] Hitlag Multiplier: 1.25x -> 1.2x

Up Smash

Hit 3
- [-] Hitboxes are no longer transcendent

Down Smash

~ [/] Hitlag Multiplier (tipper): 1.1x -> 1.0x

Neutral Air

Late
- [-] Hitbox Size (foot): 4.0u -> 3.5u
+ [+] Active: F7-24 -> F7-32
- [-] Damage: 8.0% -> 7.0%

Forward Air

+ [+] Landing Lag: 10F -> 8F

Hit 1:
+ [+] Arm hitbox extended 1.0u toward Link's body
+ [+] Hitbox Size (arm): 2.5u -> 3.0u
- [-] Hitbox Size (hilt): 3.5u -> 3.0u
- [-] Increased the size of the sourspot
- [-] Damage (sourspot): 12.0% -> 11.0%
- [-] Angle (sourspot): 361 -> 44
~ [/] KBG (sourspot): 103 -> 100
~ [/] Hitlag Multiplier (tipper): 1.0x -> 1.1x

Hit 2:
- [-] Increased the size of the sourspot
- [-] Shield Damage: +2.0% -> 0.0%

Back Air

Hit 1
- [-] Damage: 5.0% -> 3.0%
! [R] BKB: 0 -> 45
! [R] FKB: 40 -> 0
! [R] KBG: 100 -> 30
# Knockback starts slightly higher, and scales instead of remaining fixed 

Hero's Bow (Neutral Special)

- [-] Max Charge Time: 60F -> 80F
+ [+] Arrow Lifetime: 46F -> 60F
+ [+] Endlag: 30F -> 25F

@@ Experimental! @@
! (!) Link can now use Fuse Arrows!
~     Starting a Neutral Special while holding an item will fuse that item to the arrow
~     The fused item is released when the arrow hits something or sticks into terrain
~     Remote Bombs will explode if Link is interrupted while pulling the arrow
~     Assist Trophies, swinging items, and shooting items can't be fused

Boomerang (Side Special)

! (!) Boomerang distance is now chosen by holding or tapping Special instead of smash input
~     Release Frame (tap/hold): F23/F28
+ [+] FAF: 46 -> 43
#     FAF is the same between tap and hold, therefore the hold variant has better endlag
+ [+] FAF (catch): 10 -> 1
~ [/] Can no longer be attempted while a boomerang is already out
# Previously, this performed a laggy empty throw animation

Early:
- [-] Hitbox Size: 4.0u -> 3.6u
#     Matches the size of the rest of the attack
- [-] Active: F1-9 -> F1-7
+ [+] Damage: 10.0% -> 11.0%
~ [/] Angle: 80 -> 78
~ [/] BKB: 91 -> 60
~ [/] KBG: 29 -> 41

Mid:
~ [=] Active: F10-22 -> F8-22
~ [/] BKB: 74 -> 57
~ [/] KBG: 37 -> 46

Late:
- [-] Damage: 6.0% -> 5.0%
~ [/] Angle: 80 -> 84
~ [=] BKB: 55 -> 54
~ [/] KBG: 44 -> 51

Returning:
+ [+] Damage: 4.0% -> 5.0%
~ [/] Angle: 80 -> 84
~ [/] BKB: 50 -> 54
~ [/] KBG: 40 -> 51
~ [/] Hitlag Multiplier: 1.1x -> 1.0x
# The returning hit now matches the late hit

Remote Bomb (Down Special)

! (!) Using Down Special while holding a Remote Bomb now tosses it forward instead of detonating it
~     Release Frame: F7
~     FAF: 25
~     Can be fastfalled in the air
~ [/] Remote Bombs now lose most of their speed and pop slightly upward when bouncing off an opponent

Throw:
~ [/] Reduced the horizontal bounce speed when a thrown Remote Bomb hits an opponent
! [R] Angle: 361 -> 64
+ [+] BKB: 25 -> 30
~ [/] KBG: 70 -> 60

Detonation:
- [-] Hitbox Size: 18.2u -> 14.0u
#     Decoupled the detonation size from the article size 
~ [/] Hitlag Multiplier: 1.5x -> 2.0x
+ [+] SDI Multiplier: 2.0x -> 1.5x

@SuddyN SuddyN self-assigned this Oct 13, 2026
@SuddyN SuddyN added character change For working on general character changes semver:patch for next beta This is for the next beta cycle, please do not merge labels Oct 13, 2026
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github-actions Bot commented Oct 13, 2026 •

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character change For working on general character changes for next beta This is for the next beta cycle, please do not merge semver:patch

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