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A native reimplementation of the Metroid Prime engine
C++ 741 47
Shell abstraction layer and rendering interface for 3D applications
C 12 9
High-level shader intermediate language and resource database tools
C++ 16 6
LLVM-based toolchain for patching GameCube/Wii .dol files
CMake 12 2
Optimized geometry and math classes
Modding tools and editor suite for the Metroid Prime series
Common utility library for PrimeWorldEditor
JoyBus server library for use with GameBoy Advance emulators
Nintendo Optical Disc traversal and generation
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