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Define messages for conversation channels and events.
- Added "lsx_crypto" to take care of the necessary stuff - Included a method to prepare a challenge response by encrypting a key and deriving a new seed. - Defined custom error types for better error handling.
…'s lazylock, limit requests to prevent 403s, fix potential lib issue
…pendencies updates
Fix all compile errors Fix winit compile error on linux Put rustls into virtual workspace Fix GUI not launching on Linux Run touchup only when needed, set CWD before game launch to fix crashing
…nding on file existence
merge changes from sjp761 to bumps
…cleaner execute flow
…d gameinfo JSON creation
…ling surrounding touchup
… PATH for umu-run on Linux
imLinguin
reviewed
Oct 7, 2026
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| let offer_id = game.base_offer().offer_id().to_owned().clone(); | ||
| let slug = game.base_offer().slug().to_owned().clone(); | ||
| drop(maxima); // To unlock before starting the game, since start_game will also need to lock |
Collaborator
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Instead of using drops like this I think using scopes would be better fit
{}
Alternatively extract the functionality that needs a lock to separate function
imLinguin
reviewed
Oct 7, 2026
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| if available_live_build.is_none() { | ||
| bail!("Couldn't find a suitable game build"); | ||
| } | ||
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| let build = build.unwrap(); | ||
| info!("Installing game build {}", build.to_string()); | ||
| let build = available_live_build.unwrap(); |
Collaborator
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This could be made into
let Some(build) = builds.live_build() else { bail!("....") } ;
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| if build.is_none() { | ||
| bail!("Couldn't find the game build {}", build_id); | ||
| } | ||
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| let build = build.unwrap(); |
Collaborator
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similarly here you could you use let Some() stuff
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This PR is a rework that has been going on the past few months by me and BellezaEmporium.
Belleza's work
My part
This PR also relies on my crates updates for flate2 and async-compression
This PR succeeds #46