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scene-split
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#ifndef SCENE_H
#define SCENE_H
#include <iostream>
#include <opencv2/core/core.hpp>
#include <opencv2/highgui/highgui.hpp>
#include <opencv2/imgproc/imgproc.hpp>
#include <vector>
#include<algorithm>
#include "tools.h"
using namespace cv;
using namespace std;
#define SI_NUM_THRESHOLD 10
typedef struct FrameInfo_s
{
Mat _m256;
int _pos;
int _rgbHist[64];
int _ts_ms;
} FrameInfo;
typedef struct SceneInfo_s
{
int _start;
int _end;
int _starttime_ms, _endtime_ms;
int _framenum;
int _mh_score;
//Mat _m256_mean;
//int _mhash[64];
int _rgbHist[64];
int _struct_fp[48 * 48];
float _cosSimi_mean;
} SceneInfo;
bool comp_byscore(const FrameInfo &a, const FrameInfo &b);
bool comp_bypos(const FrameInfo &a, const FrameInfo &b);
bool comp_byfn(const SceneInfo &a, const SceneInfo &b);
bool comp_by_starttime(const SceneInfo &a, const SceneInfo &b);
void saveSI(string &basename, SceneInfo &si, int id, vector<FrameInfo> &fis);
void calcFeature_grayH(SceneInfo &si, vector<FrameInfo> &fis);
void calcFeature_structfp(SceneInfo &si, vector<FrameInfo> &fis);
void calcFeature_mhash(SceneInfo &si, vector<FrameInfo> &fis);
#endif // SCENE_H
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