From 4285b1569b5c99c6e172e95e61a9d15cef96c500 Mon Sep 17 00:00:00 2001 From: Kenzzer <14257866+kenzzer@users.noreply.github.com> Date: Tue, 15 Sep 2026 15:58:23 +0000 Subject: [PATCH] Add userid guards for PlayerManager::m_UserIdLookUp --- core/PlayerManager.cpp | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/core/PlayerManager.cpp b/core/PlayerManager.cpp index da34628231..d45a6d6d3f 100644 --- a/core/PlayerManager.cpp +++ b/core/PlayerManager.cpp @@ -590,7 +590,11 @@ bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const m_AuthQueue[++m_AuthQueue[0]] = client; } - m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client; + int userid = engine->GetPlayerUserId(pEntity); + if (userid >= 0 && userid <= USHRT_MAX) + { + m_UserIdLookUp[userid] = client; + } } else { @@ -1561,8 +1565,10 @@ void PlayerManager::InvalidatePlayer(CPlayer *pPlayer) } auto userid = engine->GetPlayerUserId(pPlayer->m_pEdict); - if (userid != -1) + if (userid >= 0 && userid <= USHRT_MAX) + { m_UserIdLookUp[userid] = 0; + } pPlayer->Disconnect(); }