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chore: update from v3.2.0 (#4241)
* update Bumping package version. Bumping minimum editor version. Bumping N4E version. * update Updating changelog version * update Raising minimal version to 6000.7.0b8 * update bumping package version. making the changelog un-released. * update Package version for validation exceptions.
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‎com.unity.netcode.gameobjects/CHANGELOG.md‎

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### Added
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### Changed
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### Deprecated
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### Removed
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### Fixed
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### Security
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### Obsolete
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## [3.2.0] - 2026-11-03
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### Added
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- Added Unity CLI commands (`netcode.gameobjects` groups) to set up NetworkManagers and network prefabs, start and stop sessions, inspect clients and spawned objects, spawn, despawn and change ownership, simulate network conditions and sample network traffic. They are available when the project has `com.unity.pipeline` 0.9.0-exp.1 or later. (#4210)
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- Added alignment of the Netcode for Entities tick rates with `NetworkConfig.TickRate` when a session carrying `GhostObject` prefabs is started, so `GhostObject` updates land on the same interval as the rest of Netcode for GameObjects. (#4144)
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- Added `NetworkConfig.AutoConfigureSnapshotSize`, enabled by default, which sets the Netcode for Entities snapshot packet size to 4096 bytes when a session carrying `GhostObject` prefabs is started. Netcode for Entities defaults to a single MTU, which updates `GhostObject`s well below the tick rate at the instance counts Netcode for GameObjects projects typically run. Disable it to manage the value yourself. (#4144)

‎com.unity.netcode.gameobjects/ValidationExceptions.json‎

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{
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{
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"ErrorExceptions": [
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{
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"ValidationTest": "NDA Keyword Validation",
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"ExceptionMessage": "#if UNITY_7000_0_OR_NEWER",
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"PackageVersion": "3.1.1"
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"PackageVersion": "3.2.1"
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},
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{
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"ValidationTest": "NDA Keyword Validation",
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"ExceptionMessage": "File 'Editor/InScenePlacedProcessor.cs' contains deny-listed keyword pattern '(?<!BestPracticeUnderstandingPerformanceIn)unity[ _]*7' It must not be published",
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"PackageVersion": "3.1.1"
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"PackageVersion": "3.2.1"
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}
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],
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"WarningExceptions": []
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{
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"name": "com.unity.netcode.gameobjects",
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"displayName": "Netcode for GameObjects",
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"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
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"version": "3.1.1",
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"unity": "6000.7",
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"unityRelease": "0b1",
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"dependencies": {
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"com.unity.nuget.mono-cecil": "1.11.4",
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"com.unity.transport": "6.7.0",
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"com.unity.netcode": "7.1.0"
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},
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"samples": [
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{
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"displayName": "Bootstrap",
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"description": "A lightweight sample to get started",
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"path": "Samples~/Bootstrap"
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}
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]
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"name": "com.unity.netcode.gameobjects",
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"displayName": "Netcode for GameObjects",
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"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
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"version": "3.2.1",
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"unity": "6000.7",
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"unityRelease": "0b8",
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"dependencies": {
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"com.unity.nuget.mono-cecil": "1.11.4",
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"com.unity.transport": "6.7.0",
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"com.unity.netcode": "7.2.0"
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},
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"samples": [
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{
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"displayName": "Bootstrap",
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"description": "A lightweight sample to get started",
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"path": "Samples~/Bootstrap"
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}
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]
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}

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