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chore: add PR number to CHANGELOG entry
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‎com.unity.netcode.gameobjects/CHANGELOG.md‎

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@@ -18,7 +18,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
2020

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- Issue where every `NetworkObject` that started before a session logged a "Did not register because there is no session in progress!" warning when `NetworkManager.LogLevel` was `Developer`. Only `GhostObject` instances log it now. (#PR)
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- Issue where every `NetworkObject` that started before a session logged a "Did not register because there is no session in progress!" warning when `NetworkManager.LogLevel` was `Developer`. Only `GhostObject` instances log it now. (#4245)
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- Ensured a useful and human readable error is logged when a NetworkVariable is trying to serialize a private or protected type. (#4239)
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- Issue where `NetworkAnimator` logged an error for a trigger-conditioned transition into an Exit node, and a client that joined during that transition, or during one into a sub-state machine, did not synchronize with it. Transitions that pass through Exit, Entry or sub-state machine nodes now resolve to the state they reach, and a late-joining client cross-fades from the matching originating state when several states transition into the same destination. (#4238)
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- Ensured all callbacks are wrapped with exception handling to avoid silent errors. (#4161)

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